"VertexLitGeneric" 
{ 
"$baseTexture" "models\player\b4p\murloc\murloc_darkgreen" 
"$model" 1 
"$nocull" 1 
"$translucent" "1" 
"$alphatest" 1 
"$envmap" "env_cubemap" 
"$envmapmask" "models\player\b4p\murloc\murloc_shine1" 
"$bumpmap" "models\player\b4p\murloc\murloc_normal" 
"$normal" "1" 
"$normalmapalphaenvmapmask" 1 

} 
